|Call of Duty Advanced Warfare eSports Game Modes: History and How to Play|
At the foundation of every successful eSport is the quality of the game, and the objective that each player is expected to reach to conclude each match. Esports titles such as Call of Duty, Gears of War, and Halo stand out in the fact that they have multiple game modes whereas League of Legends, Counterstrike Global Offensive, and Starcraft feature one single game mode at the pro level. One thing that all of these game mode have in common is that there is consistency in the selection of game mode and that they all provide a rich meta-game for players to explore. Sledgehammer Games' Call of Duty: Advanced Warfare has provided the Call of Duty community with the return of three well-respected game modes in the form of Search and Destroy, Capture the Flag, and Hardpoint, as well as a brand new game mode called Uplink. Each of these game modes have their own competitive merits and with appropriate tweaks are able to host the highest level of competition in each match.
Nothing provides more suspense than a game modes that promotes careful, methodical team-based game play with a limit of one life per round, and a very risky objective to accomplish. Search and Destroy was first introduced in Call of Duty 2 and has earned it's place as one of the most competitive game mode across every title. For example, CS: GO eSports exclusively uses a game mode similar to this, and has seen amazing success. Two teams, one attacking with a single player-toted explosive and one defending their cargo marked by two way points, attempt to hold coordinated positions and hunt the opponent. The match becomes a battle of wit and requires detailed communication between players as every single step and passed second is precious. If the attacking team, team A, is able to get the bomb down against team B, the tables turn and they are now the defending team. Team B now has to hunt down the enemy players and hope to have 7.5 seconds to defuse the bomb on a 45 second timer. Some players are able to manipulate the enemy and find the right moment to go for a “ninja defuse”, and end the round without all of team A being eliminated. Teams with strong communication, careful movement, and map positioning will see great success in this game mode.
Capture the Flag is a well-known team-based game inside and outside of e Sports. In Call of Duty, the simple objective of team A traveling to an enemy base to obtain and return team B's flag can prove to be difficult when both teams are armed with automatic weapons. Players in this game mode are granted an infinite number of respawns and are expected to obtain proper map control to escort a designated flag carrier on their team to and from the enemy base. It is a round-based game mode to ensure an equal playing field, and in the case of a tie, a third and fourth round is played to decide the winner. If team A kills the flag carrier of team B, the flag is left idle on that player's dead body until team A touches it and automatically returns it to their base or team B picks it up and continues the run. Teams have been known to manipulate enemy spawn points via proper team positioning and have flag routes planned ahead of time based on time-to-capture and risk of being stopped.
Hardpoint is Call of Duty's take on king of the hill: team A and team B fight each other to stay inside of a small designated zone that rotates in a consistent order every minute. This game mode, originally introduced in Call of Duty: Black Ops 2, has promoted players having clearly designated roles. Anchor players such as Ricky, Parasite, and Clayster will usually don their Assault Rifles or Light Machine Guns and play more stagnant as they maintain control of the closest spawn points to the current hill. Objective players are usually seen inside of the hill with a Sub Machine Gun to allow for more dexterity, mobility, and a clear advantage in close range gunfights. In this game mode, every uncontested second in the hard point awards that team with a point, and after 250 uncontested seconds the game is over. Contrarily, if the allotted 10 minutes for the match runs out, the team with the most points wins.
Uplink is a new game mode introduced in Advanced Warfare, and it has yet to earn the respect of competitive players, but Sledgehammer Games has been said to have been trying to promote it inn the eSports scene. Despite the criticism of inconsistencies brought on by the base mechanics of the game mode, it can provide high entertainment and intense back-and-forth gameplay. A neutral satellite is placed at a midpoint on the map and players are to take the ball and throw it in their enemy goal (awarding one point) or hold on to it and run it in (awarding two points). When a player is holding the ball, they are granted a significant increase in movement speed and also health in the form of “Armor” and put away their primary weapon. The “pass” mechanic allows players to—hey you guessed it, you're so darn smart!-- send the ball on a quick, precise route to a teammate in their line of sight.
Call of Duty has a selection of amazing, competitively viable game modes, and they each become a surprisingly difficult experience when played at higher levels of skill; each game mode presents unique challenges that teams must adjust to if they wish to be successful.
Published on 28. Nov 2014