Article:Importance of eSportsmanship
|Importance of eSportsmanship|
With the anonymity of the internet, it's not a surprise that there can be so much hostility between competitors in any eSport. Personal attacks and inappropriate public behavior are not uncommon and can hurt the growth of the competitive eSports scene. However, this is especially a problem for both the amateur and pro Call of Duty scene and players seem to have noticed the benefits of good sportsmanship and have taken steps in a number of ways to change their behavior.
During League Matches in particular, it can be noticed that players sometimes bite their tongues when themselves or their teammates put up a death on the scoreboard in a clutch situation. It's important not to put down teammates or opponents when this occurs for a number of reasons; it hurts in-game communication, it gives both new and consistent spectators a bad impression, and it sets a bad example for other competitors. While all players are guilty of this, a good example of what to do in a situation like this comes from OpTic Gaming's Nadeshot in the recent MLG 5k Series 9/21/14. When playing against Rise Nation, Nadeshot was taken out by Attach and proceeded to question Attach's skill and credibility as a player. Just as quickly, Nadeshot redacted his statement, gave Attach the credit he deserved, and admitted that he was just annoyed at the death he received. Making small statements like these directed towards the audience can eventually make a huge difference in the way other players interact with one another.
Twitter activity during events and League Matches are another good example of how pro players show good sportsmanship . After every match, you'll see players tweet something along the lines of “GGs to tK, we lost the series 1-3 and hope to climb through the Losers' Bracket” , as opposed to showing bitterness and distaste. While bad interactions like the latter can occur every now and then, especially on stream, teammates would either choose to ignore or correct the player by reminding them that there are people watching and listening. FaZe Clan Censor, for example, instead of verbally blowing up on camera will often choose to start a commercial break on his MLG.tv stream and cool off before the next match begins. Censor takes advantage of the fact that he is not face-to-face with an angry teammate or competitor, and often opts out of the altercation entirely.
Another way that players have been adjusting behavior is much more difficult to monitor than the other two, but is still an important factor: in-game behavior. When one is playing at their highest level of competition, every in-game second is precious. This can be why players are so easily irritated when the enemy shoots their dead bodies, delays a bomb defuse in Search and Destroy by celebrating, and when a player shouts “YOU SUCK” following a kill. Some players, instead of putting down the other team, will instead hype up their own team with positive reinforcement. This is due to players recognizing their audience and social media reach, the implementation of soundproof booths at tournaments, and the respect that players have for one another as human beings.
As the eSports scene grows for competitive Call of Duty, the community can slowly grow and mature alongside it. While it would certainly speed up the process to have developers intervene with in-game features (working player report systems, temporary bans, vote to kick, etc.), the players themselves are the most important factor, and Call of Duty has come a long way. The important thing to realize is that there are real people watching and listening at all times; everything a player does will be noticed by someone that can also make a difference.
Published on 02. Oct 2014