CWL/Infinite Warfare/Competitive Play Guidelines V1

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Maps and Modes[edit]

Hardpoint[edit]

  • Breakout
  • Frost
  • Mayday
  • Precinct2
  • Scorch
  • Throwback

Uplink[edit]

  • Frost
  • Mayday
  • Precinct
  • Throwback

Search and Destroy[edit]

  • Crusher
  • Frost
  • Mayday
  • Retaliation3
  • Scorch
  • Throwback

Restricted Items[edit]

Payloads[edit]

  • Reaper
  • Micro Turret
  • Phase Shift

Traits[edit]

  • Ping
  • Persistence
  • Infusion
  • Supercharge
  • Perception
  • Relay
  • Marked Target
  • Heightened Senses

Lethals[edit]

  • Plasma Grenade
  • Seeker Grenade
  • Trip Mine
  • Exploding Drone
  • Black Hole Projector
  • C4

Tacticals[edit]

  • Personal Radar
  • Dome Shield
  • Cryo Mine
  • Nano Shot

Perk 1[edit]

  • Overclock

Perk 2[edit]

  • Tracker

Perk 3[edit]

  • Pinpoint

Wildcards[edit]

  • Overkill

Attachments[edit]

  • Fusion Mag
  • Hollow Point/Faraday Slug
  • Ram Servo
  • Akimbo
  • Auto Sear
  • Tracking Chip

LMGs[edit]

  • R.A.W.
  • Mauler
  • Titan

Shotguns[edit]

  • Reaver
  • DCM-8
  • Banshee
  • Rack-9
  • S-Ravage

Launchers[edit]

  • Spartan SA3
  • P-LAW
  • Howitzer

Scorestreaks[edit]

  • UAV
  • Drone Package
  • CUAV
  • Vulture
  • Shock Sentry
  • Advanced UAV

Game Mode Rules[edit]

Hardpoint[edit]

Game[edit]

  • Time Limit: 5 Minutes
  • Score Limit: 250 Points
  • CodCaster: Enabled

Advanced[edit]

  • Time to Capture Zone: Instant
  • Zone Lifetime: 1 Minute
  • Activation Delay Time: Disabled
  • Location Order: Linear
  • Scoring: Constant
  • Pause Time: Enabled
  • Capture Team Spawn Delay: Disabled
  • Use HQ Rules: Disabled

Player[edit]

  • Number of Lives: Unlimited
  • Max Health: Normal
  • Health Regeneration: Normal

Team[edit]

  • Spectating: Team Only
  • 3rd Person Spectating: Disabled
  • Killcam: Enabled
  • Radar Always On: No
  • Respawn Delay: 2.5 Seconds
  • Wave Spawn Delay: None
  • Force Respawn: Enabled
  • Friendly Fire: Enabled
  • Team Kill Punish Limit: Disabled

Gameplay[edit]

  • Hardcore Mode: Disabled
  • Headshots Only: Disabled
  • Cranked Timer: Disabled
  • Double Jump: Enabled
  • Wallrun: Enabled
  • Allow Payloads: Enabled
  • Payload Charge Rate: Disabled
  • Payload Score Modifier: x1.51
  • Perks: Enabled
  • Scorestreaks: Enabled
  • Persistent Streaks: Disabled

Uplink[edit]

Game[edit]

  • Round Time Limit: 5 Minutes
  • Round Score Limit: Unlimited
  • CodCaster: Enabled

Advanced[edit]

  • Carry Score: 2 Points
  • Throw Score: 1 Point
  • Satellite Count: 1 Satellite
  • Practice Mode: Disabled
  • Drone Reset Condition: Never
  • Drone Reset Timeout: Unlimited
  • Idle Timeout: 15 Seconds
  • Explode on Timeout: Disabled
  • Carrier Armor: Normal1
  • Show Enemy Carrier: 3 Seconds

Player[edit]

  • Number of Lives: Unlimited
  • Max Health: Normal
  • Health Regeneration: Normal

Team[edit]

  • Spectating: Team Only
  • 3rd Person Spectating: Disabled
  • Killcam: Enabled
  • Radar Always On: No
  • Respawn Delay: 5 Seconds
  • Wave Spawn Delay: None
  • Force Respawn: Enabled
  • Friendly Fire: Enabled
  • Team Kill Punish Limit: Disabled

Gameplay[edit]

  • Hardcore Mode: Disabled
  • Headshots Only: Disabled
  • Cranked Timer: Disabled
  • Double Jump: Enabled
  • Wallrun: Enabled
  • Allow Payloads: Enabled
  • Payload Charge Rate: Disabled
  • Payload Score Modifier: Disabled
  • Perks: Enabled
  • Scorestreaks: Enabled
  • Persistent Streaks: Disabled

Search and Destroy[edit]

Game[edit]

  • Time Limit: 1.5 Minutes
  • Round Win Limit: 6 Rounds
  • Win by Two Rule: Disabled
  • Win by Two Max Rounds: 8 Rounds
  • Round Switch: Every Round
  • CodCaster: Enabled

Advanced[edit]

  • Bomb Timer: 45 Seconds
  • Plant Time: 5 Seconds
  • Defuse Time: 7.5 Seconds
  • Multi Bomb: Disabled
  • Silent Plant: Enabled

Player[edit]

  • Number of Lives: 1 Life
  • Max Health: Normal
  • Health Regeneration: Normal

Team[edit]

  • Spectating: Team Only
  • 3rd Person Spectating: Disabled
  • Killcam: Enabled
  • Radar Always On: No
  • Respawn Delay: None
  • Wave Spawn Delay: None
  • Force Respawn: Enabled
  • Friendly Fire: Enabled
  • Team Kill Punish Limit: Disabled

Gameplay[edit]

  • Hardcore Mode: Disabled
  • Headshots Only: Disabled
  • Cranked Timer: Disabled
  • Double Jump: Enabled
  • Wallrun: Enabled
  • Allow Payloads: Enabled
  • Payload Charge Rate: Disabled
  • Payload Score Modifier: x51
  • Perks: Enabled
  • Scorestreaks: Enabled
  • Persistent Streaks: Disabled

Notes[edit]

1. New values to follow shortly pending developer update

2. Initial spawns to be adjusted shortly

3. Bombsite to be adjusted shortly so defensive team cannot see both A&B from a single location

External Links[edit]